yes i see the changes, but the method still works maybe my explanation is a bit hard to understand, For example, if the enemy's health is 2000 and your damage is 900, you just set the multiple damage to 2/3 because 900×3 = 2700 and, 2700 is more than the enemy's health, so 700 is the point, the higher the damage that exceeds the limit, the more likely you are to get an error pop up